Sound Sources: Sampling and Synthesis Combined
Each layer can mix string samples with synthesis, so a single preset can blend a recorded ensemble with a granular or wavetable texture. The sample library includes close and far mic positions across the four string instruments, which gives you control over how dry or spacious the acoustic part sounds.
The synthesis side covers four engines. The virtual analog engine uses TAE technology, the granular engine produces warped, glitchy and stretched sounds, the harmonic engine is based on additive synthesis, and the wavetable engine uses a lookup table for harsher digital tones. Together they cover everything from sub-heavy destructive sounds to pads with dense harmonic detail.






