Captured Spaces and Room Control
Each environment in Environments is based on a real location with its own sonic identity. The developer describes the spaces as architectural environments selected for exceptional acoustics, historical character and individuality.
The Room section offers two positions per environment, so you can move within a captured space rather than select a fixed impulse response. Three environments are included, and the Brightness and Contrast controls let you adjust the tonal balance of the result.
The Resizable Window makes the interface easier to work with on larger screens.






