Sound and Playing Character
The core instrument uses two velocity layers, hard and soft, cross faded so that changes in playing dynamics move smoothly between them. Three round robin sample sets per note are included, which AudioThing describes as a way to avoid the repetitive machine-gun effect common in sampled percussion.
The ping pong ball excitation gives the sound a softer, rounder attack than a standard mallet glockenspiel, which suits sparse melodic parts and textures that need a lighter top end.






