Granular Synthesis and Sound Design Tools
The grain engine runs up to 100 simultaneous grains per voice, each up to one second long. You control grain rate, pitch, direction, shape, length, panning, source position and level, which makes it suited to textural pads, time-stretched sounds and rhythmic glitch effects.
The two virtual analog oscillators offer continuously variable wave shape with pulse width modulation. Each oscillator can be sent straight into the grain engine, so you can granularize one oscillator and keep the other as a plain tone, for example a sub bass. The noise source includes a color control that shapes its tonal character and can also feed the grain engine.
The two filters run in serial or parallel mode and offer lowpass, highpass, bandpass and notch responses in 2-pole and 4-pole configurations.






