Sound Character and Delay Movement
The core idea of inDelay is that each repeat behaves like a particle. Up to 100 delays can run at the same time, which lets you build dense, layered echoes rather than a simple repeat pattern.
Air Simulation adds air absorption to each delay, so repeats farther away in the virtual space lose high-frequency content, as they would in a real room. Delay Movements add motion to the repeats, and the Craziness knob moves the result from discrete echoes toward rich, reverb-like tails.






