Sound Character and Delay Control
The Dynamic Particles System is the core of the plugin. Each delay behaves as a particle in a 3D space, so repeats can be placed and moved rather than simply stacked. The visual Time Editor lets you click and drag to adjust several delays at once, covering both present and past repeats.
Air Simulation adds air absorption, so distant delay particles sound darker and more natural. Delay Movements add motion to repeats, and Channel Customization lets you position each delay within the stereo or surround field.






