Sound Sources and the Quad-Layer Engine
The core of the plugin is a quad-layer engine. Each of the four layers can hold a sample-based instrument drawn from a library of 250 sound sources, or a synth oscillator. Sources range from acoustic and tuned foley recordings to atonal textures, chords and synth tones.
You can also import your own samples to start a new patch or replace a source in an existing one. Each layer offers pitch, fine tuning, velocity sensitivity, panning and volume controls. A dice button on each layer picks a sample at random, and the header dice randomises sounds, parameters and effects together.






