Sound Shaping and Algorithm Choice
PUNCH adjusts how the attack and release of a signal are shaped, with release time adjustable from very short snaps through medium impact attacks to smooth dynamics expansion. Zynaptiq says the frequency-dependent processing can add airy presence, mid-range twang and low-end weight, or add contour to sounds that feel flat.
The CRYSTAL algorithm uses reconstruction based on 10 minimum phase bands, while SMOOTH uses more than 100. The BIAS function and visual hover menus make frequency-dependent adjustments easier to set without a steep learning curve.






