Designing Rises, Impacts and Textures
Orbit organizes a sound into seven editable layers, each made of rises, impacts or textures. The timeline shows the event sequence clearly, which makes it easier to build a tension curve from start to finish rather than assembling separate one-shots.
The instrument is aimed at tight transitions, layered hits and evolving beds. Because each layer can be scaled independently, you can build large, dimensional sounds and place the peak at the moment it is needed in your arrangement.






