Trigger, Oscillator and Noise Controls for Drum Shaping
The trigger frequency and width controls define which part of the signal Fosfat reacts to. Multiple audio visualizations help you set the trigger accurately, so you can isolate a kick, a snare or a specific transient in a drum loop.
Once triggered, a sine wave oscillator adds sub weight, with an optional pitch drop for kick-style punch. A separate noise generator adds bite and high-frequency texture, with adjustable stereo width and attack and release controls to shape its envelope.
Low cut and high cut filters let you keep the added content in the range you want, and four instances of volume control give you separate level balancing for each part of the sound.






