Sound Sources and Synthesis Controls
Texture's core is its library of over 340 sound sources, which are sampled, granular and generative. Each source has its own synthesis controls, including colour, pitch, density and octave, so the character of a layer can be shaped directly at the source.
An advanced envelope with attack, hold and decay controls determines how each layer responds to the input. A dual filter helps shape the chosen texture, and an LFO and envelope can modulate the texture's controls and filter cutoff.






