Object-Based Reverb and Spatial Sound
Spacelab Interstellar uses a reverb engine developed with Fraunhofer IIS. The developer says it simulates rooms from small boxes to large venues. Each object gets its own early reflection pattern based on its position, and these patterns change as the object moves through space.
Reverb time can be adjusted separately on nine frequency bands, and the Spatial EQ lets you sculpt the spectrum and spatial character of the reverb tail. Parameters are accessible quickly, so you can shape a sound without digging through menus.






