Push and pull saturation control
The workflow starts by pushing the frequencies you want to saturate more. A shelf can lift the highs, and a peak can emphasize a particular color or resonance. Because those frequencies are driven harder into the saturation algorithm, they take on more of its character.
The second step is the pull. You decide whether to pull back the boosted frequencies and by how much. This sets the amount of coloration and lets you keep the overall frequency balance of the track intact.
The graph is designed to be quick to work with, and each band is set in the same node-based view.






