How the Physics Engine Shapes Dynamics
The plugin is built around a physics engine grounded in the equation of motion F=ma. Evertone says the acceleration component is applied to the conversion to electrical energy, which produces compression and recovery behavior beyond conventional tools.
Four physics modes are available: Standard, F=ma Light, F=ma Medium and F=ma Heavy. Each uses a different acceleration character, from delicate, restrained expansion to powerful, dynamic expansion.
The developer argues that a signal recorded with its transient acceleration partly lost cannot drive a speaker fully. The physics engine is meant to restore natural, musical dynamics and envelope control.






