Spectral Glitcher and Granular Particle Engines
The spectral glitcher is controlled with an XY Pad that moves between sonic flavors, from light timbral changes to aggressive mangling. Five Character types let you choose between smoother, liquid-like shifts and grittier, industrial textures. Stretch and Length controls manipulate time, pulling audio into new shapes.
The granular engine splits your audio into particles. Particle count and size range from high-end sparkle to low, crushing sub-glitches. Spread widens the result across the stereo field, Decay shapes the life cycle of the granular stream, and Entropy adds randomness to particle triggering. Pitch shifts the result from deep to bright.






