Sound Design With Harmonic Filters and Materials
Anima's core is eight resonant harmonic filters, each with its own gain, pan, mute and solo. Shaping these filters changes which partials of a recording sound, turning texture into a held, pitched voice.
The material selector sets how those harmonics are arranged. String, Membrane, Bar, Plate and Bell use harmonic ratios based on acoustic physics. The three Noise materials shape noise in a vocoder-like way, so clicks and taps can come out as hats, shakers and breaths.
The Life knob makes each harmonic drift independently, from slow, tape-like wow to fast flutter, so held chords move and wander rather than sitting still.






