Sound Design Workflow and Controls
Engines are organised into four sections, Onset, Body, Thump and Tail, so each layer of a sound has its own place in the design. A colour-coded built-in timeline lets you offset the timing and arrangement of the engines precisely. The Fire button triggers a sound, and Burst mode creates automatic bursts from one-shot assets, with the fire rate adjustable in real time.
Sounds can be imported by dragging files from the browser or from your own library. Each engine can be processed with your own plugins, or each layer can be sent to its own stereo track for mixing.






