Shaping Kick Drum Body, Attack and Dry Signal
Sasquatch 2 splits the kick into three elements. Oomph adds weight and body, Click emphasizes the attack, and Dry keeps the original sound in the mix. Each can be adjusted on its own and then blended, so you can add punch without losing the character of the source.
Fine-tuning controls give each parameter an additional set of creative options, which lets you move from a gentle lift to a much more aggressive, mutated sound. Triggering is instantaneous, and the developer notes there are no phase or flam issues when the plugin is layered with the original kick.
Selectable trigger modes and high-pass and low-pass filters with sidechain options let you control which parts of the signal are processed and when.






