Morph Plotting and Granular Sound Design
The grid is the core of Palindrome 2. You plot up to 16 points to define the trajectory of a playhead over time. The playhead's position on the grid determines which sampler outputs are audible.
As the playhead moves through the grid zones, the plugin morphs smoothly between the corresponding sampler outputs using a bilinear interpolation algorithm. This makes it practical for building evolving textures and sound effects that change across a sequence.






