Shaping Time With the Graph Interface
The graph is the core of HyperWarp. You draw speed shifts, stutter steps and direction changes to build rhythmic sequences or smooth, time-warped motion. Precise half-time edits, sloping stutters and vinyl-style scratches are all made from the same panel.
At the grain level, you can adjust pitch, reshape resolution, add randomness and introduce feedback. Those per-grain controls let you move from subtle time manipulation to heavily processed results.






