Designing and Moving the Virtual Room
The core of Asymo Reverb is a geometric display showing the boundaries of the simulated space. White and orange nodes can be dragged to warp the room, from a uniform shape to a highly asymmetric one. The Angle control rotates the room around its orbit, and the geometry updates in real time so you can see the space you are building.
Orbit Speed sets how quickly the room moves and Orbit Range sets how far it travels. Small values give a gentle, organic sway, while values above 100% produce continuous 360-degree rotation. The Reverse control changes the direction of travel.






