Sound Sources and Cinematic Textures
The library contains 8,728 samples across 16 sound sources. Heavyocity describes the range as moving from dark, ambient bowed and processed performances to the percussive attack of conventionally struck mallets. That spread lets one instrument cover sustained pads, rhythmic pulses and everything between them.
The Three Point Mixer blends the sources in real time, so you can layer and balance textures without loading separate patches. Echoes adds a layer of randomness to performances, which helps mallet lines avoid sounding mechanically repeated.






