Sound Character and Texture Engine
Sonuscore says the engine uses advanced algorithmic techniques to add depth and movement to orchestral instruments. Sound particles are emitted from the source samples and arranged into a continuously shifting wall of sound. The developer describes the result as textures that evolve without the repetition of a looped sample.
The engine's parameters are designed to be adjustable at any time. You can change how fast particles play back, how many octaves are emitted, and how they are distributed across the stereo field, which gives a wide range of results from muted to dense and bright.






