Compression Character and Controls
PSP Flare uses a single-band probability-based compression algorithm with a wide compression knee, which the developer positions as a way to reduce the usual audible artifacts of compression. A peak or RMS level detector lets you choose how the plugin responds to incoming level, and an optional automatic release readjustment adapts timing to the material.
Threshold and ratio cover a wide range of settings. A Dry/Compressed Mix control lets you blend the processed signal with the original, which is useful when you want to keep transients and natural movement while controlling peaks.






