Sound Engine and Synthesis Structure
The synth is built around two main multi-sample oscillators, a virtual analog sub oscillator and a noise generator. A global filter and envelope section shapes the overall tone, and each oscillator has its own independent LFO section.
This layout gives you separate control over the oscillator sources, the sub layer and the noise layer, so you can build patches from simple classic tones to more evolving textures. Because the engine is shared across AIR instruments, the controls behave consistently if you already use other AIR products.






