Sound Sources and Processing
Dust is built from 15 sound sources that span a wide range of synthesizer types, each converging with distorted acoustic textures. The developer processes these sources with granular synthesis, time stretching, spectral resynthesis and experimental distortion effects.
The result is material that sits between recognizable instruments and abstract noise. Because the sources are already heavily processed, many presets work as textures and atmospheres rather than as pitched melodic parts, which suits sound design for ambient and cinematic work.






