Four Macros for Movement and Texture
Each of the four macros targets a different kind of motion. PULSE stutters and gates the signal, creating rhythmic chops. REVERSE flips the audio stream, useful for transitions and fills. DELAY pushes echoes into dense repetition, while PITCH pulls audio downward with a viscous granular character.
Because the macros are separate forces, you can combine them on one track to build layered movement rather than relying on a single processing style.






