Textures, sources and the four banks
Glass is organized into four instruments, each with 16 selectable sound sources. Swell focuses on acoustic instrumentation with long, evolving forms. Tape works with analog tape and delay processing, which the developer ties to a Uher monitor and a Roland Space Echo. Resonance imitates the vibrating, resonant behavior of objects such as tubes, drum skins and strings. Glitch uses mangling processes to reshape acoustic and digital waveforms.
A layered keyboard lets you play all four banks at the same time, so you can combine instruments in a single performance.






