Three Reverb Engines and the 2D Morph Pad
Each node on the pad can use one of three engines: Algorithmic, Neural IR or AI Texture. The Algorithmic engine is a feedback-delay-network reverb driven by neural water parameters, built for long ambient tails, modulation and freeze. Neural IR generates impulse responses from learned water identities for cinematic and convolution-style spaces.
The cursor can be moved by hand or set to move on its own with a built-in LFO offering Sine, Triangle, Square and Random shapes. Per-node controls for Spread, Pre-Delay, Damping and Tone let you shape each space before blending.






