Sound Design Through Physical Simulation
Anukari's instruments are built from masses, anchors and springs placed in a 3D world. You excite them with one of five sources: mallets for directional impacts, plectrums for plucked and released tones, bows for sustained, flute-like harmonic tones, oscillators with ADSR envelopes, or external and internal audio signals that can be gated by MIDI.
Directional virtual microphones pick up the result, each with a built-in compressor. Modulating their rotation gives Leslie-style effects, and routing microphones back into the physics system through modulatable delay lines creates feedback loops.
Because the simulation is the sound source, results can range from subtle organic textures to large, evolving systems built from hundreds of objects.






