Sequencing and Modulation Built Around Cross-Patching
The first four sequencer channels can be configured to your needs, and the other four behave differently depending on those settings. Because sequencing and modulation are cross-patched, the actions of one part influence another, so patterns move together as a whole rather than as isolated loops.
Probability options add semi-random changes to the sequencers. On-board reverb and delay process the sounds being generated, and modulation options can change these sounds and effects subtly or significantly in response to the rhythmic activity in the project.
Patterns and melodic information can be stored within a project, so a single setup can produce different results each time it runs.






